Class_name = "CBatchBallistics"
object_name = "SHELL_GER_88_HE"

//88 "8,8 cm Sprgr L/4,5"   KwK 36 L/56 -

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoShellTypeA.mgm",false
VisualRadius=5
SizeArg=10
SizeArgVal=0.088

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,1005,	46,47127,	9,84829,	0,188508
Armor=1000,895,	39,37354,	8,67236,	0,149414 //           SHELL_RUS_37X195_HE   
Armor=2000,795,	33,29497,	7,53094,	0,117987
Armor=4000,605,	22,17071,	4,30728,	0,68284
Armor=9000,126,	2,743,		0.4,1338,	0,2974

//             

Gage=88					//
DefaultStartSpeed=820	//        ()
MaxDistance=15000		// ,    
Mass=9.0				// 
Mkr=0.9					//  ,     Cx   M=1,        
Mmax=2.5				//  ,     Cx,   M=1,        
Cx_0=0.2				// -   (M <= Mkr),        
Cx_max=0.44				// -   (M = 1),        
Cx_1=0.28				// -   (M >= Mmax),        
R=0.044					// 
LiveTime=70				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracerShowtime = 70		//  
MaxRedirections = 0		// - 
NetworkDecals=true		//true -          

debug=false

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/Shells/HE_088mm_9kg_900g_air.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/Shells/HE_088mm_9kg_900g_object.txt",3,3,3.654
HitWater="LuaScripts/WorldObjects/Explosions/Shells/HE_088mm_9kg_900g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/Shells/HE_088mm_9kg_900g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Shells/HE_088mm_9kg_900g_object.txt",3,1,1.109
HitBuilding="LuaScripts/WorldObjects/Explosions/Shells/HE_088mm_9kg_900g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Shells/HE_088mm_9kg_900g_object.txt",3,2,3.555
HitForest="LuaScripts/WorldObjects/Explosions/Shells/HE_088mm_9kg_900g_object.txt"

DefaultBulletSpeed = 820.0		//       ()   
BulletSpeed = "KwK-36", 820.0	//      () 
BulletSpeed = "KwK-43", 1005.0	//      () 

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 